So, we made a post already about the really cool new site by Drunken F00l, the TF2 Backpack Examiner.

I’ve gotten 1 hat since the idler hats were taken away (yes, I was a dirty idler). I also have the solider medal and all the weapons.

Check out my backpack.

Post yours in reply to this thread and let us see what you have!

DF's Backpack

Ladies and gentleman Drunken_F00l presents the TF2 items backpack viewer. The man that brought you the idler program has done it again! Not only can you farm for hats with his program you can check out your friends backpacks. If you’ve been wondering what so-and-so has in their pack you won’t have to wonder any longer. Invade everyone’s privacy and start looking up what people have in their bags.

What makes this such a great website? Well aside from how awesome it is to spy on all your friends, you can now see what people have to trade. This is assuming that Valve will in fact implement TF2 item trading sometime in the near future. This means you don’t have to be friends with someone to trade with them in the future. This will be great for people trying to get all their items. Great work Drunken!


Today is the TF2 Classless Update Day 2! We get to see 3 (sort of) new maps! These three maps were made for the new game mode King of the Hill (KOTH). There will be KOTH Viaduct, KOTH Nucleus and KOTH Sawmill. Personally I could have done without Sawmill being remade into a KOTH map but.. I guess we’ll see how that goes!

So I know you’re all sitting there wondering “What’s this new King of the Hill thing?”. Well to answer that question I’ll let the TF2 team do it:

King of the Hill (KotH) is an intense new game mode focused around a single central capture point that must be defended for three minutes. Gameplay begins with the point initially locked—after a short time, it will open for capture by either team. Once the point is captured by a team, their team clock will start a three minute countdown. If the enemy team manages to capture the point back, their clock will start counting down while the other team’s clock freezes at the time the point was recaptured.

Even though two of these maps are simply remade to fit the new game mode, one is completely new and deserves an explanation. So again I will let the TF2 team do that for me:

Viaduct is an all-new map especially built for KotH, set outside of the entrance to a secret underground base. Viaduct is also the first Team Fortress map to take place during a snowfall. Both teams start at the base of a low hill, and will have to climb to get to the capture point at the hill’s peak. The various elevations of the map and multiple routes to the central point guarantee some frenzied battles as the point changes hands during gameplay.




The names of all the TF2 hats that are coming:

“TF_Engineer_Cowboy_Hat” “Texas Ten Gallon”
“TF_Engineer_Train_Hat” “Engineer’s Cap”
“TF_Heavy_Ushanka_Hat” “Officer’s Ushanka”
“TF_Heavy_Stocking_cap” “Tough Guy’s Tuque”
“TF_Soldier_Pot_Hat” “Stainless Pot”
“TF_Soldier_Viking_Hat” “Tyrant’s Helm”
“TF_Demo_Scott_Hat” “Glengarry Bonnet”
“TF_Medic_Tyrolean_Hat” “Vintage Tyrolean”
“TF_Pyro_Chicken_Hat” “Respectless Rubber Glove”
“TF_Spy_Camera_Beard” “Camera Beard”
“TF_Medic_Mirror_Hat” “Otolaryngologist’s Mirror”
“TF_Pyro_Fireman_Helmet” “Brigade Helm”
“TF_Scout_Bonk_Helmet” “Bonk Helm”
“TF_Scout_Newsboy_Cap” “Ye Olde Baker Boy”
“TF_Spy_Derby_Hat” “Backbiter’s Billycock”
“TF_Sniper_Straw_Hat” “Professional’s Panama”
“TF_Sniper_Jarate_Headband” “Master’s Yellow Belt”
“TF_Hatless_Scout” “Baseball Bill’s Sports Shine”
“TF_Hatless_Sniper” “Ritzy Rick’s Hair Fixative”
“TF_Hatless_Engineer” “Texas Slim’s Dome Shine”
“TF_Demo_Top_Hat” “Scottsman’s Stove Pipe”

More hidden pages for your viewing pleasure!


If you haven’t already done so head on over to Fileplanet and download a copy of the Aion Game Client. You don’t need an account, you can use the public download. You must have a beta access key to enter closed beta. This is the sixth and final beta test before open beta.

If you were one of the people who did wait to the last minute you’ll find that the lines to download the patches are incredibly long. You don’t have to download the patches from the NCSoft launcher. You can download the patches through mirror sites. has a great post by Beklyn who shows you different mirror sites you can download from.

Don’t waste anymore time get the game so you’re ready to play on Friday!

New Hats

From left to right: “The Tyrants Helm” – “Backbiters Billycock” – “The Brigade Helmet”

It’s that time again ladies and gentleman! Team Fortress 2 updates are back. All those hats you HAVEN’T been finding just might turn into more hats you’re not going to get! Well, we hope hope that’s not the case anyway. Valve is releasing eighteen new hats, since they seem to be such a popular item this is not a surprise.

The TF2 team has released photos of some of the new upcoming hats in this update. It seems they’ve listened to the players and are going to give the Pyro his freakin’ fire hat.

Also, there will be a new map coming. Arena Offblast looks like a mix between Nucleus and Badlands. You can bet they’ll have plenty more to come in the next six days. Here’s a peek at some hidden pages:

A new Final Fantasy MMORPG has been announced and it will be Final Fantasy IV. FF14 has no release date as of yet and many of the details surrounding are being kept secret. It seems they will be doing away with XP and leveling in the traditional sense and instead making your job more of a profession that you increase. You can see the teaser website at The video for the game can be seen below. One of the unfortunate parts of the game is that at E3 it was announced that the game will only be available on the PS3.

We were given the chance to beta test NCSoft’s AION this weekend. The live event went from July 31st – August 3rd and focused on Elyos and Asmodian Levels 1-30. While we didn’t make it all the way to 30 we did get the chance to check out the game up to level 10. I have to say that I was a bit skeptical of this game just because of NCSoft’s history of repeating content in games. I also was not a big fan of Guild Wars once it got into full swing but was very interested when it was in its early development. I hope that won’t be the case with AION.

From first impressions I can tell you that AION is a mix between Guild Wars and Lineage II. Even if you have a less than adequate PC you can still run AION with all low settings and it’s still gorgeous. On full settings the graphics are even more amazing and most top end machines don’t even hiccup when playing. So the beauty of the game definitely caught my attention but I was more interested in the questing and crafting systems. I doubted I’d even get to see any type of crafting since the focus of the event was simply leveling so I hunkered down and went in search of those who needed help.

Like most any other MMO you’ll find that locating quests is pretty easy. NPC’s have a blue triangle above their head and require that you perform certain tasks in order to gain experience. While the system isn’t much different the story line certainly is. Much of the translation needs to be fixed because certain words, I think, need to be changed. Without giving away too much of the story I can tell you that your first 10 levels are rich with story about how you got to be where you are. You’re also not stuck in the “noobie” zone for that long. You will move very quickly from the starter area to the more advanced area quite quickly.

Some of the things I really enjoyed about this game are, obviously, the wings you get once you ascend. I like that there are no bags and you get a default “cube” that can be expanded by purchasing new cube slots. Another interesting thing that I think holds a lot of potential is death penalties. Of all the systems I’ve seen for death penalties I think I like AION’s the best. You can buy back any lost experience from a Spirit Healer. The more you lose and the higher your level will increase the cost greatly. Lastly, I love the fact that priests get to wear chain mail armor with a mace and shield. There’s nothing better than a battle cleric who can take a beating, no more of this cloth crap.

Now let’s look at some of the downsides to the game, which so far there aren’t many. The UI needs quite a bit of work because customization is pretty much nonexistent. Certain game functions could also do with customization like not being able to zoom in and out on your character without a mouse wheel. If you don’t have a mouse wheel than you’re pretty much stuck with whatever view they give you, which makes it hard to see. Spells and skill get “chain” effects which means upon using one another may appear. The only problem with this is you can’t queue up spells and abilities that don’t have chains. Lastly I think the flight system could also use a bit of work because there is a glide feature that frankly doesn’t glide all that well. I found myself dive bombing towards the ground more than I was gliding gracefully.

So far this game has done extremely well in closed beta. I’ve beta tested many popular MMORPG’s and this is by far one of the best weekend events I’ve ever had the pleasure of attending. Things ran pretty smooth and as for the player base you could tell there were quite a lot of experienced people on. This made it much more enjoyable and worth putting time into. I see this game being able to rival many of the top MMO’s out at the moment and I’m hoping it does.

We’d like to share some of our experience in closed beta with you the fans. Here are a handful of screenshots we took for your viewing pleasure:


A Twilight game wasn’t unexpected but I have to say that an MMO based on the books was. Brainjunk Studios has undertook the project to create a MMO for the popular book series Twilight. The game is set to take place around Forks, Washington and will allow players to explore in a non-linear way. The games developers state that players will be able to choose between playing human, vampire or werewolf.

I have to admit that I’ve only seen the movie but I’m very skeptical of if this game’s even going to make it out of storyboard. From what I saw in the movie I wouldn’t want to be a human. If you have to choose between human, vampire or werewolf why would you chose the mortal? Unless they give humans some crazy classes and abilities I don’t see this as a viable class.

The interview was done by and you can find the source of that article here. You can also look at the offical website here.


EQ2 mushroom ring locations are not that hard to find but much easier with co ordinance. On June 22, 2009 SOE released a live event that involved finding five different sets of mushroom rings around the world. These rings teleport you to an instance that gives you access to event specific items. These items can be used to purchase different things for your house and you can even buy a head piece. Also in the instances are collectibles and each instance has one each.

Only one person can go into the instance and one of the five has a double quest and a shot at two tokens instead of just one. Each month on the 20th the rings will open up and give players the chance to collect more things. The tokens, collectables and items are all interchangeable between characters. One of the most asked quests is where are the mushroom rings located. Here are the locations of the mushroom rings in EQ2:

Zone: Antonica
Location: -698,-4,622

Zone: Enchanted Lands
Location: -278,5,15

Zone: Nektulos
Location: -367,0,-681

Zone: Greater Faydark
Location: -128,-44,-770

Zone: Darklight Wood
Location: 14,-23,-236

Simply enter the zone, type /wayp #,#,# into your chat and you’ll get a waypoint on the map to the location, enjoy!


You hear it right former President of Blizzard North, David Brevik, joined up with Marvel to work on their MMO. Plans were in the work to do an MMO with Cryptic Studios (Champions Online, Star Trek Online) but that got canceled a while back. Now Grazillion Entertainment bought out NetDevil and David came with. While the idea of a Marvel MMO sounds amazing it will be a long time before we actually see it. Here’s the official press release:

Gazillion Entertainment Names Former President of Blizzard North and Diablo Creator David Brevik to lead Marvel Universe MMO Development

Acclaimed Game Creator Participates in MMO Industry Panel at San Diego Comic-Con

SAN MATEO, Calif. – July 21, 2009 – Gazillion Entertainment, a leading developer, publisher and operator of massively multiplayer online (MMO) games for wide audiences, announced today that former President of Blizzard North David Brevik has joined as Studio Director for Gargantuan. David will lead development efforts of the highly anticipated Marvel Universe MMO for PC and consoles, in addition to heading up the Gargantuan development studio which is located at Gazillion’s headquarters in San Mateo, California.

David Brevik has been a game industry innovator for nearly two decades. Among his many leadership roles, David served as President of Blizzard North for seven years. Notably, David was responsible for creating Blizzard’s Diablo series, for which he was Project Lead, Design Lead and Lead Programmer on both Diablo and Diablo II. The Diablo franchise is one of the top PC titles of all time with over 20 million copies sold. David also launched Blizzard’s online gaming service, Battle.Net and was involved in key initiatives spanning multiple game and technology projects at Blizzard Entertainment. Prior to joining Gazillion, David was a Director at Flagship Studios.

At the upcoming San Diego Comic-Con, David will participate on a panel Q&A entitled The State of MMOs: A Discussion with the Developer with other acclaimed game designers, including Craig Alexander (Turbine), Gordon Walton (BioWare), and Bob Ferrari (Sanrio Digital) on Thursday, July 23rd from 11am – 12pm.

“I’m a huge fan of comic books, Super Heroes, and MMORPGs, so the chance to lead the creative efforts for the Marvel Universe MMO is an amazing opportunity. Gazillion’s mission to bring MMOs to the mainstream while maintaining the depth in gameplay that enthusiast gamers demand is something that deeply resonates with me,” said David. “Marvel is a perfect fit for this mission, and I couldn’t imagine a better venue to announce our efforts than Comic-Con.”

“As the creative and technical force behind the Diablo franchise and Battle.Net, David is an immensely talented game industry veteran who is responsible for bringing role playing games and online gaming more generally to an extremely large and thankful audience around the world,” said Rob Hutter, CEO of Gazillion. “We’re thrilled that he’s chosen to bring his vision and design leadership to the development of our landmark MMO franchise with Marvel.”