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Yesterday Blizzard posted some new World of Warcraft wallpaper. Today they’ve released some fan art from all of Blizzards games. The above was my favorite, but you can find all of them here. Enjoy!
I love the art of World of Warcraft. New WotLK wallpaper is filled with some great stuff. I don’t know why but I really like the stuff with blood elves and draenai in it.
I find them the most interesting races. They look very nice on wallpaper and any other type of art images Blizzard puts out. The direct link to the wallpaper is here. I hope you enjoy it as much as I do.
What is World of Warcraft dual spec? This very question has been floating around for a few days now. Wrath of the Lich King brings dual spec to players who want to play more the one role at a time. For a one time flat fee you can pay your trainer to allow you to have access to two specs.
You can only have one dual spec at a time activated but you can save a seperate spec with hotbars and skills. The interview done on WoW’s main page has much more detail that you’re free to read on for. Hear what Ghostwalker has to say about dual spec:
Talent Dual Spec Q&A with Ghostcrawler
With the next content patch, we will be introducing a number of additions and changes to the game. One new feature in the works is the ability to set up two separate sets of talents, or “dual spec”. While the complete feature may not be immediately available in the Public Test Realms (PTR) and specifics are still liable to change, we wanted to go over some questions with Senior Game Designer Greg “Ghostcrawler” Street to find out more.
Nethaera: What is dual speccing?
Ghostcrawler: Dual speccing is the ability to save two separate talent specs, glyphs, and action bars.
Nethaera: Why are we allowing players to dual spec after all this time?
Ghostcrawler: We really felt like this was a great way to increase the flexibility available to players and encourage them to take part in more aspects of the game. To use just one example, some players like to participate in both raids and Arenas, which is awesome behavior that we want to promote. But, there are some talents which are more useful in one part of the game than another. Currently, players have to pay respec costs and go through the process of setting up the desired talent spec and action bars whenever they switch.
The new system makes this a much more logical process, saving on time and cost and allowing players to easily move from one aspect of the game to another.
Nethaera: Who will be able to use it?
Ghostcrawler: Players who have reached level 40 will be able to set up dual specs.
Nethaera: Why do players need to be level 40 in order to do this?
Ghostcrawler: We didn’t want to burden lower-level players with extra complexity as they’re working to level up and learn their class. But if the feature proves popular we might consider expanding it.
Nethaera: How will you be able to set up a dual spec?
Ghostcrawler: Players will be able to visit their trainer and pay a one-time fee to be able to use it.
Nethaera: How do you switch between specs?
Ghostcrawler: Players will be able to switch between their talent specs anywhere and anytime, provided they’ve paid for the ability to have a secondary spec. The only exception to this are Arenas, Battlegrounds, or anytime a character is in combat.
Nethaera: Can I respec only one of my talent sets, or will I need to respec them both if I reset one?
Ghostcrawler: When you reset your talents, it will look at the spec you currently have in use as the talent set you want to change.
Nethaera: Will you be able to switch gear easily to match your spec?
Ghostcrawler: At the same time we implement dual specs, we will also be setting up a gear system. The feature is called “Gear Manager.” It can also be used to just swap weapons or trinkets or put on that tuxedo to strut around town. It will not automatically switch your gear when you change your talent spec, but it will allow for an easy gear change between them. The feature may not be fully functional immediately in the PTR, but we’ll have more information to share about it before too much longer.
Note: Certain issues were encountered with the upcoming Equipment Manager that could not be resolved in time for release with the next content update, patch 3.1. In order to ensure that this feature meets our standard of quality, we will be taking some extra time with the Equipment Manager and it will instead be released some time after patch 3.1. We understand that this feature is a widely anticipated addition and apologize for this minor delay.
Nethaera: What about hunters? Often their pet talents are set up to match the talents of the hunter. Will they be able to switch their pet specs as well?
Ghostcrawler: We will wipe the pet talents. However we are going to remove the respec cost for pet talents so that players won’t feel like they need to jump through an additional hoop to respec their pet. In addition, we are going to provide hunters a new core ability to let them remotely access their stable on a long cooldown. This way if their exotic pet heads off to the stable, they will be able to get a different pet. We hope to be able to discuss this new spell in more detail when we get a little further along.
Nethaera: Will you be able to change your Glyphs as well?
Ghostcrawler: Glyphs will be tied to each talent spec so that if you switch between them, so too will the Glyphs. You’ll notice the UI will have changed a little bit so that the Glyph panes show up alongside the Talent panes now that they are associated.
Nethaera: What about hotbars? Will players be able to save them for the talent spec they’re running?
Ghostcrawler: Yes, you will be able to save hotbars and use them with your talent specs. It just saves your bars at the same time as it saves the glyphs and talents. If you want to switch to your other action bar, you will need to change specs.
Nethaera: Is there a way for players to choose their talents without them being saved? Currently, once you spend your talent point, it’s spent unless you pay the respec cost again.
Ghostcrawler: With the dual spec feature, we are going to allow players who respec to configure all their talents before they get saved. They will be able to allocate the points, then choose if they want to use that as their spec, rather than needing to carefully diagram out their talents ahead of time. This will allow players a little more freedom when deciding on the talents they want to pick and avoid costly mistakes.
Nethaera: Will players be confined to only setting up two specs?
Ghostcrawler: We will be launching the feature with just two specs, but depending on how we feel it works out, we might consider additional specs in the future.
Nethaera: When can players expect to try out dual specs?
Ghostcrawler: Players will be able to try out the dual spec system on the Public Test Realms when they are made available. This has been a pretty big project with a lot of people working toward making it a reality in the game. We’ll definitely be watching the feedback and looking for ways of making sure the system works the way we all envisioned it to.
Find the story fromt he WoW under development section found here.
There is an amazing deal on EBGames.com for LEGO: Indiana Jones on the PS3. You can secure a copy of this game for only $19.99. Get it for yourself, get it for your kids or get it for the old lady next store but get it!
This really is amazing since most of the LEGO series have run quite pricey. Most PS3 games go for $50-$70. This is a steal at $19.99.
If you want to get your hands on this deal you can find it here. They also have used copies for a bit cheaper but if you’re too cheap to get a new copy at this price we doubt you’ll fork over the dough for a used copy.
Wrath of the Lich King is over six months old now. Here in about nine months or so there should be a new expansion coming out. While we can all speculate as to what that new expansion will be no one really knows for sure.
Blizzard was interviewed after release of WoTLK and stated they weren’t sure what the next expansion would be and didn’t even know what the next big patch would contain. With the release of the last patch they’re focus is on the next big patch.
They probably won’t even know fully what the next expansion will contain until about five to six months from its release. I’d love to hear comments about what you all think the next expansion will contain.
Digging through the 5 dollar used PS2 games at Game Crazy last week I found this game. I am a major fan of Square and was a very sad child, knowing that most of their RPG’s never made it to America.
Since then they have managed to bring a ton of their old games to newer platforms and convert them for American use. So many in fact, that I’ve had a very hard time keeping up with all of them.
This little gem I picked up because I remember seeing ads for the Saga series when I was younger but never had the chance to play them.
I’m quite impressed with this game. Unlike FFX’s voice acting this game’s vocal are fitting. They’re still cheesy and poor but it’s expected from the characters that are voicing them.
I expect the rough pirates to sound, well rough. I also expect the disproportionate, almost comic book like characters to have a funny voice.
I believe there are 9 characters to choose from in the beginning and each has a different starting story. I really like this concept because it gives replay-ability and keep you from getting bored.
Hopefully all goes well and I’ll be knee deep in this game for the next few weeks. I’ll keep you all posted on how well it’s going. It can’t be any worse then wanting to pull my teeth out from playing FFX.
I’ve been thinking a lot about the sniper class and what could be updated for it. It’s actually a bit hard to think about what could make the sniper better since he’s already pretty good by himself.
Snipers only really ever have to worry about spies. Almost all the other classes don’t get close enough to be a problem for him.
His melee weapon has great range and damage. The sniper rifle is a great gun with the exception that uncharged crit headshots don’t always equal out to a kill.
His secondary weapon is pretty lacking. The damage and ammo are decent but it could use a bit of work.
I imagine that there will be something to help watch a snipers back as he’s scoped in. If not that then I would think that his lack of vision will be componsated in some way.
Maybe they’ll do away with the charge or keep it and allow the charge to penetrate ubers. Since they’re trying to lessen the need for ubers (not sure why) I would guess this is probably a much more likely idea.
I’d love to hear any comments you all have about it. Leave us a comment and tell us what you think the sniper update is going to bring.
Here’s the notes from the update from Steam:
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
- Reworked the character loadout screens to support future features
- Added the ability for players to permanently delete items from their inventory using the new Backpack menu. This does not reset achievements. Once an item has been deleted it can never be re-earned
- Added the ability for players to reset their player stats using the Reset Stats button on the Stats menu. This does not reset achievements
- Added a “player_teleported” game event that is sent when a player is teleported
- Updated cp_junction_final to score per-capture instead of per-round. This fixes the map not working correctly with Tournament mode and the stopwatch
- Scouts now drop the flag if they’re carrying it when they start phasing
- Fixed instances where Steam connection problems would cause some unlocked items to be unusable
- Fixed the custom crosshair menu not clearing itself when “None” is selected for non-English clients
- Fixed warning about not being able to execute skill1.cfg when starting the dedicated server