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DF's Backpack

Ladies and gentleman Drunken_F00l presents the TF2 items backpack viewer. The man that brought you the idler program has done it again! Not only can you farm for hats with his program you can check out your friends backpacks. If you’ve been wondering what so-and-so has in their pack you won’t have to wonder any longer. Invade everyone’s privacy and start looking up what people have in their bags.

What makes this such a great website? Well aside from how awesome it is to spy on all your friends, you can now see what people have to trade. This is assuming that Valve will in fact implement TF2 item trading sometime in the near future. This means you don’t have to be friends with someone to trade with them in the future. This will be great for people trying to get all their items. Great work Drunken!

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TF2_logo

Today is the TF2 Classless Update Day 2! We get to see 3 (sort of) new maps! These three maps were made for the new game mode King of the Hill (KOTH). There will be KOTH Viaduct, KOTH Nucleus and KOTH Sawmill. Personally I could have done without Sawmill being remade into a KOTH map but.. I guess we’ll see how that goes!

So I know you’re all sitting there wondering “What’s this new King of the Hill thing?”. Well to answer that question I’ll let the TF2 team do it:

King of the Hill (KotH) is an intense new game mode focused around a single central capture point that must be defended for three minutes. Gameplay begins with the point initially locked—after a short time, it will open for capture by either team. Once the point is captured by a team, their team clock will start a three minute countdown. If the enemy team manages to capture the point back, their clock will start counting down while the other team’s clock freezes at the time the point was recaptured.

Even though two of these maps are simply remade to fit the new game mode, one is completely new and deserves an explanation. So again I will let the TF2 team do that for me:

Viaduct is an all-new map especially built for KotH, set outside of the entrance to a secret underground base. Viaduct is also the first Team Fortress map to take place during a snowfall. Both teams start at the base of a low hill, and will have to climb to get to the capture point at the hill’s peak. The various elevations of the map and multiple routes to the central point guarantee some frenzied battles as the point changes hands during gameplay.

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The names of all the TF2 hats that are coming:

“TF_Engineer_Cowboy_Hat” “Texas Ten Gallon”
“TF_Engineer_Train_Hat” “Engineer’s Cap”
“TF_Heavy_Ushanka_Hat” “Officer’s Ushanka”
“TF_Heavy_Stocking_cap” “Tough Guy’s Tuque”
“TF_Soldier_Pot_Hat” “Stainless Pot”
“TF_Soldier_Viking_Hat” “Tyrant’s Helm”
“TF_Demo_Scott_Hat” “Glengarry Bonnet”
“TF_Medic_Tyrolean_Hat” “Vintage Tyrolean”
“TF_Pyro_Chicken_Hat” “Respectless Rubber Glove”
“TF_Spy_Camera_Beard” “Camera Beard”
“TF_Medic_Mirror_Hat” “Otolaryngologist’s Mirror”
“TF_Pyro_Fireman_Helmet” “Brigade Helm”
“TF_Scout_Bonk_Helmet” “Bonk Helm”
“TF_Scout_Newsboy_Cap” “Ye Olde Baker Boy”
“TF_Spy_Derby_Hat” “Backbiter’s Billycock”
“TF_Sniper_Straw_Hat” “Professional’s Panama”
“TF_Sniper_Jarate_Headband” “Master’s Yellow Belt”
“TF_Hatless_Scout” “Baseball Bill’s Sports Shine”
“TF_Hatless_Sniper” “Ritzy Rick’s Hair Fixative”
“TF_Hatless_Engineer” “Texas Slim’s Dome Shine”
“TF_Demo_Top_Hat” “Scottsman’s Stove Pipe”

More hidden pages for your viewing pleasure!
http://www.teamfortress.com/classless/hidden/geographic_lumps/
http://www.teamfortress.com/classless/hidden/war/
http://www.teamfortress.com/classless/hidden/coward_mound/
http://www.teamfortress.com/classless/hidden/populace/

New Hats

From left to right: “The Tyrants Helm” – “Backbiters Billycock” – “The Brigade Helmet”

It’s that time again ladies and gentleman! Team Fortress 2 updates are back. All those hats you HAVEN’T been finding just might turn into more hats you’re not going to get! Well, we hope hope that’s not the case anyway. Valve is releasing eighteen new hats, since they seem to be such a popular item this is not a surprise.

The TF2 team has released photos of some of the new upcoming hats in this update. It seems they’ve listened to the players and are going to give the Pyro his freakin’ fire hat.

Also, there will be a new map coming. Arena Offblast looks like a mix between Nucleus and Badlands. You can bet they’ll have plenty more to come in the next six days. Here’s a peek at some hidden pages:

http://www.teamfortress.com/classless/hidden/hats/
http://www.teamfortress.com/classless/hidden/advertisement/
http://www.teamfortress.com/classless/hidden/enigmatical/
http://www.teamfortress.com/classless/hidden/barbary/

How good is your Team Fortress knowledge? We’re hosting a contest to see who can get the right answers. If you think you’ve got what it takes to complete this “Grid-based Cipher Code” then follow the link from the image and get cracking. If you are one of the first three people to complete the crossword correctly you’ll receive a FREE copy of either LiTi-4’s TF2 Weapon Unlock Guide or LiTi-4’s Team Fortress 2 Class Guide.

Contest Rules:

You must complete the entire crossword puzzle.

You may use whatever tools needed to complete the puzzle.

Entries must be in either be a picture (in .jpg format) or a text document (.txt or .doc)

This contest is for Twitter only and any answers given in the comments of this blog will not be accepted. You must send a Direct Message to liti4 on Twitter.  You will be given the e-mail address to send your crossword to.

When you send your e-mail please include which book you would like to receive should you be chosen as a winner.

Winners will be sent an e-mail or a Direct Message on Twitter with a link to download their prize.

One entry per person please. Make sure that you have completely filled out the crossword before you send it. Incomplete crosswords will not be accepted.

Contest starts June 15, 2009 @ 11:00 AM Central Standard Time

Contest expires June 16, 2009 @ 11:00 AM Central Standard Time

Good luck to all contestants!

sniper_vs_spy_poster

Now that Valve has reintroduced milestones as a way of unlocking weapons we’ve updated our guide so that you can get your Sniper and Spy weapons in about 30 minutes. We know people want their weapons and they want them now.

If you haven’t got all of your weapons yet we can help you do that. We’ll show you how you and a friend can get all the acheivement weapons without being on an achievement farming server. It’s much easier to get your friend to help you than some random stranger.

Here’s a sample of our guide and what you’ll get:

Sniper Sample page

You can find the full guide for all six of the class releases so far on our website. LiTi-4’s TF2 Achievement Guide will help you and your friends get all your achievement weapons fast and easy. Thanks for your continued support and we’ll be fragin’ you soon!

After only a week of players constantly complaining about the new update system Valve has decided to allow Spy and Sniper classes the chance to do achievements to unlock their weapons.

Now it’s time to get on the ball and get those achievements done! We will be offering an update to our guide tonight with the new Sniper and Spy content. We’ll tell you which achievements to go for and the best way to do them.

Here’s the offical update notes from Valve:

Team Fortress 2 Update Released

May 29, 2009, 4:30 pm – Valve – Product Update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

  • Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables
  • Arena Mode
    • Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off
    • Added tf_arena_round_time to set a timelimit on the round
  • Added the userid of the player who built the teleporter to the “player_teleported” event
  • Fixed player killed event causing server crash
  • Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled
  • Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled
  • Fixed the Ambassador not doing damage to buildings
  • Fixed Spies disguised as their own team not drawing blood effects
  • Fixed players killed by flaming arrows not showing the appropriate death icon

peejar_thumb

Well it seems that it’s time for the next update to be revealed. Not much of a surprise that the sniper is to be the next update.

I have this itching suspicion that there’s going to be some sort of get X amount of ridiculous headshots. I do have to say that this is one of those achievements they throw in all the packs that really kill the game.

With the medic you had to get 1 million healing points. The pyro required 1 million fire damage points. The heavy 10,000 assists and the scout 2004 life time kills.

As for the other achievements we’ll have to see. Hopefully none of them will involve drinking your own urine but if push comes to shove you’ll do it. Here’s what the official blog had to say:

“It’s been a couple of weeks since we posted, so we thought it’d be good to do some housekeeping. The next class pack will focus on the Sniper. It’s actually shaping up to be the largest TF2 update yet, with multiple new maps and a bunch of gameplay tweaks. In addition, we’ve got another update in the works that should be done before the Sniper, and that one will include some new content for all classes.

The XBox 360 update is still being worked on. If you’re wondering what’s taking so long, since the content is “done” on the PC already, it’s mostly been around fitting it all onto the XBox. The original version of TF2 in the Orange Box was very close to the XBox’s memory limit, and all the additional TF2 content we’ve produced has pushed well beyond it. We’ve found a couple of nifty ways to get back a bunch of that memory, but it’s turned out to be a lot of work, and that’s what most of our time is being spent on. In the meantime, we’re going to get a code update out to address the server cheating that’s going on.

Like many other folks online, the TF2 team has been loving the Top 10 TF2 Plays of the Week videos that Push Gaming has been doing. If you haven’t seen them yet, you can catch week 1, and week 2. We’re hoping for a third one soon, but we can’t really complain. If we were doing them ourselves, you’d probably see the third one sometime next year. While waiting though, you can check out the exploits of some of the Sniper’s countrymen in the second frag video of Aussie clan Mad Dogz.”

Side stabs are back, Natascha gets another buff, pyro and scout bug fixes! Here’s the official notes from Steam:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Gameplay changes

  • Added a duck timer that prevents duck spamming while running around on-ground
  • In-air, players are only allowed to duck once before they touch ground again
  • Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now
  • Increased backstab check so that Spies can side-stab again
  • When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key

TF2 Fixes

  • Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn’t really firing
  • Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher
  • Fixed a bug that caused Natasha’s slow on hit effect to be inverted from 75% to 25%
  • Restored sawmill_logs.mdl file, fixing some user maps that used it
  • Fixed some localization issues with Scout achievement strings
  • Removed the “Final” phrasing in the map loading screen

Engine fixes

  • Fixed a server crash on startup under Linux
  • Fixed a buffer overflow issue related to network string tables
  • Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes

CP_Junction

  • Fixed an exploit where engineers could build a teleporter exit in an invalid area
  • Fixed a few bad overlay assignments and other minor issues

tf2-fail

I want to re-post what was posted on the official TF2 blog. It seems that there were a few people to decided to exploit the system to get their achievements. If you didn’t know about it read on and see what their official stance on it is.

It saddens me that despite my best efforts to instruct and better you, some of you insist on finding new ways to fail.

We have sounded the alert and released a quick fix for an exploit that some unscrupulous players were using to wield items on invalid classes. I have considered an appropriate punishment for the good-for-nothings responsible for this horrendous breach of conduct. Death, of course – but death is too good for disappointments such as these. Instead, their unlockable items have been removed for a month.

To the majority of you who did not see fit to cheat, you have my congratulations: I await the countless other ways you will inevitably disappoint me in the future.

Yours,
The Administrator”

-Posted Feb 18, 2009 by TF Announcer

Here was the follow up response to this message. He says in the above post that it will be a month while this post states it will only be a week. Time will only tell for those who chose to cheat.


Honestly.

Please, do take a cursory glance at the missive directly below this one. Take care to notice its author, and the dismally recent date of its posting.

Now imagine how profound my disappointment, to be called back again so soon to administer justice to the melon-headed few of you who persist in fraudulence. I’d just sat down with the two things I enjoy most in life — the most recent issue of Punishment Monthly and a carton of cigarettes — when the alarm sounded. I feel like a dog owner who’s rubbed her pet’s nose in a mess on the carpet, only to turn around and discover it setting fire to the drapes.

This time it seems a number of you used an external application to unlock all of your achievements in order to get items unfairly. Coming as a surprise to no one with the ability to retain memories of the recent past, I have taken these items from the perpetrators for one week.

Can I trust that this episode has finally taught you a lesson? I should live so long. Having watched how the sorry lot of you comport yourselves on the battlefield and in the forums, I would consider it a small miracle to trust one of you enough to lick stamps without asphyxiating.

My magazine awaits.

The Administrator”

You may be asking yourself why I would take the time to re-post these two blogs. The answer is simple you don’t have to cheat to get your weapons. If you’re looking to get your achievements it’s quite simple. Go to Scout Achievements: Weapon Unlock Guide and we’ll walk you through step by step.

We’ve received a great response to this guide and are considering going back to other classes to do a quick guide for them as well. I would love to hear your thoughts on this. If you’d like to see achievement guides for other classes then leave us a comment telling us. Thanks again for your support!

We have a special guest-blogger post with us today on the new Scout update for TF2. We know that just like us, a lot of you have been playing it since release and there are a lot of mixed emotions about this update. Coming in from Nick “GetThere1Time” Sharko, here’s one point of view on the Scout update and new unlockables:

My Verdict on the TF2 Scout Update

Nick “GetThere1Time” Sharko

Force-A-Nature:

I give it a resounding “MEH.” It does a tad less damage than the scattergun from close range. From medium to long range the difference in damage seems notable though I’ll have to test it a little more. What obviously makes it inferior to the scatter is the reload time and knockback. I may have said this in a previous post but I don’t want knockback as a scout. If I’m running up to someone to fight them point blank, I want them to stay point blank. This also means if you want to use the gun effectively, you have to fire both shots immediately or else your target is going to be too far away to take any decent damage on the second shot. Even if you get both shots on a moving target, you’re still probably going to have to pistol him/her down to get the kill.

The reload time is brutal. I’d often times find myself in a position where I’m reloading and I needed to be shooting. The pistol just doesn’t do it sometimes. If I stun someone with the Sandman, I need to run up to them before I shoot them to get the kill. If I were to have the scattergun out in the same situation, that kill would come much faster because I can start shooting immediately and not have to worry about wasting my shots. I also can’t kill Sandman stunned heavies with the Force-A-Nature. However, I will say it’s really hilarious to stun a fatty and then launch them with the FAN.

I feel like this gun can really be useful if applied in the right situations. It’s great in tight tunnels where you can duck back and forth and hide when you reload. It’s great in any kind of a spam war since FAN makes it hard for the enemy to advance. It’s still really lacking in the damage potential department but it may just take a ton of practice to get both of those shots dead on. Regardless, unless I’m just dicking around, I’ll be sticking with the scattergun; more shots, less vulnerable, and better synergy with the Sandman.

Bonk Energy Drink:

It’s fun but it sucks. Bullets don’t hit you but you get knocked back from them still. You can’t shoot. You can’t capture. You’re slow as hell when it wears off. It’s useful for booking ass in a bad situation, but, hey, you’re a scout. You’re already faster than the other classes and if you’re fighting other scouts I don’t think they’re going to let you chug a tasty beverage. You’re probably better off just shooting and maybe dying than drinking this thing anyway. Yes, you can get by sentries but I don’t see how that’s very useful since you’re really just going to run into a bunch of dudes once you run past the gun anyway.

You might be useful as a decoy when your team is destroying a sentry. I haven’t really tested it on CTF maps either, but with limited application and the FAN and Sandman begging you to keep your pistol, any scout worth his mettle is going to toss this thing.

The Sandman:

This thing is ridiculous. If you stun anyone accessible by you or your team, they’ll be dead. It stuns people who are ubered. It has infinite ammo, albeit a slow recharge, and you can pick up a ball to negate the recharge. From medium range, it’s enough time for a scout to get the kill. From long range, the stun lasts a huge amount of time (something like 5-7 seconds?) Yes, you have to give up the double jump to equip it which hurts your mobility, but you’re trading it for what essentially is a guaranteed kill and the ability to stop kritz and ubers in their tracks. The Sandman has a permanent home in my setup.